Learning Technologies For Students: Overrated Or Useful?

In a world where technology reigns supreme, the issue should not be whether it is essential but instead if it is effective.

I am and have always been a forerunner in using technology for learning projects.

However, I am concerned about how rapidly new technology is hailed as the “greatest thing ever,” particularly in the realm of education and learning.

This makes me wonder how effective learning technology is.

Is the introduction of learning technology really the greatest achievement of this century?

Or, is it overhyped just like so many other things that technology has brought into our lives?

Keep scrolling this article, and we will get there.

What Are Learning Technologies?

Learning technology is a catch-all word covering information, communication, and technical aspects used to improve learning, teaching, and assessment.

This might include computer-based learning or the use of multimedia assets to enhance in-class activities.

We acknowledge that the larger context of Learning Technology policy, theory, and history is critical to its ethical, equitable, and fair usage.

Learning technology can range from interactive whiteboards to learning software. Although you can download many of these software programs from the pirate bay, we think it’s better to judge the learning technologies’ credibility first.

Some of the prominent examples of learning technologies are:

  • 3D Printing.
  • Virtual Reality headsets.
  • Gamification.
  • Haptic Response.
  • Digital Readers and Tablets.
  • Adaptive Learning Algorithms.
  • Online Collaboration Tools.
  • The Cloud.
  • Voice Search.

Learning Technologies – The Good

In previous writings, I’ve repeatedly referenced conflicting evidence on blended learning, which strategically combines in-person learning with technology to enable real-time data usage, tailored training, and mastery-based advancement.

However, this limited research base does suggest that technology can be connected to increased learning.

Learning may be improved when technology is integrated into classes in consistent ways with strong in-person teaching techniques.

According to a 2018 meta-analysis, when education technology is utilized to individualize pupils’ learning rate, the outcomes show enormous promise. In other words, when used to adapt education to each student’s pace, learning technology may boost learning pace.

Furthermore, this same meta-analysis discovered that higher access to technology in school was connected with increased competency with and usage of technology overall.

This is significant given that access to technology outside school contexts is still relatively unequal across ethnic, socioeconomic, and geographic boundaries.

When technology for learning is made available to all students, it assures that no kid falls behind in 21st-century skills and opportunities.

More realistically, technology has been demonstrated to scale and maintain instructional techniques that would be too resource-intensive to operate in just in-person learning contexts, particularly those with the greatest needs.

Different large-scale studies have found that incorporating technology into the learning experiences of hundreds of children across leads to more extraordinary student performance than equivalent classrooms that do not use technology.

Learning Technologies – The Bad

On the other hand, the research on the neurological consequences of technology use is strongly evident.

The American Academy of Pediatrics changed its screen time guidelines for parents in November 2016, substantially reducing restrictions and raising the recommended maximum amount of time that children of various ages spend engaging with screens.

These rules were updated for two considerably more practical reasons than new research.

First, the prior guidelines did not fully represent the subtlety of available research, mainly how recommendations vary as children get older. Second, the pervasiveness of technology in our lives has rendered the preceding standards very hard to adhere to.

Children learn better through engaging with our physical world and other humans, and very early encounters with technology rather than people can probably disrupt or misinform brain development.

As we get older, time spent on gadgets frequently substitutes time spent participating in physical exercise or socializing with others.

It may even become a substitute for emotional control, which is harmful to our social, physical, and emotional development.

The presence of technology in learning contexts has also been related to negative characteristics such as attention deficiencies or hyperactivity, loneliness, and worse grades in adolescence and young adulthood.

Our brains cannot multitask during learning. Technology frequently represents numerous additional tasks due to the diversity of programs and apps loaded on and delivering notifications through a single device.

Final Verdict

As we end this argument, we think learning technology has its fair share of advantages and drawbacks.

Now, it’s up to you whether you will lean more towards its pearls or its pitfalls.

Whatever the case is, we think learning technology can be a blessing for many kids if they use it the right way.

Yes, we understand that sometimes people overhype it, but that doesn’t negate its benefits.

So, if you want to know more about these technologies, ping us in the comment box.

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